rem If no COCK animation, fill with end of reload data

scale object muzzle_flash,size#,size#,size#

second = second_hand_gun

"the keenblade had a range of 70, anything below would be almost on top of the player."


anims:

select
idle
move
fire
start fire
auto fire
end ifre
realod
start reload
reload loop
end reload
cock
putaway


GUN:

0 = deadly accurate
100 = wildly inacurate

ReloadQuantity(num of bullets per ammo clip)  can range from 1 to 100

Fire iterations --- DEscribes number of Dammaging streams form the waepon (IE: 2 = 3 streams) 

Second = Second handed Weapon (Does not work)


BOTH:


Transperancy (0 = not transperant, 1 = alpha data from texture)

Reduce Texture (0 = mip-map, -1 = full size, costs memory)


AMMO:

Quantity = (number of ammo clips)

 

























